Bravo - The other playable character in Army of Two: The Devil's Cartel.He also keeps his hot-headed partner Bravo in check during tough situations and does his best to steer him in the right direction in order to complete the mission. Alpha is considered the de facto leader of the pair since he is often the one who comes up with the ideas and battle plans. His name is not revealed so that the player may "project themselves into the character a bit more". Alpha - One of the two playable characters in Army of Two: The Devil's Cartel.This caused him to become a villain alongside his boss Bautista in The Devil's Cartel. operatives, Alpha and Bravo, to abandon him to save hostage Fiona. Salem went insane after a seemingly fatal incident caused his partner and two other T.W.O. His actions appear by choices in Army of Two: The 40th Day the ending is chosen from Jonah and is canon for Army of Two: The Devil's Cartel. Elliot Salem - Elliot Salem, together with his long-time partner Tyson Rios, originally worked as mercenaries for the private military contractor SSC (Security and Strategy Corporation) and later founded T.W.O.Unable to continue to work in the field, Rios commands T.W.O operatives as an executive. Rios' life of combat eventually came to a tragic end from a car explosion, leading to a badly injured left leg and the presumed death of Salem. They later left SSC to form their own private military firm called T.W.O (Tactical Worldwide Operations). Tyson Rios - Tyson Rios originally worked as a mercenary for the private military contractor SSC (Security and Strategy Corporation) with his long-time partner Elliot Salem.Main article: Army of Two: The Devil's Cartel Characters The third game in the series, Army of Two: The Devil's Cartel, was released on Maby Electronic Arts for the Xbox 360 and PlayStation 3. A sequel, Army of Two: The 40th Day, was released in January 2010 in North America and Europe. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Focusing on cooperative strategies, Army of Two 's main feature is the necessity to use coordinated teamwork to accomplish the game's goals. The first game in the series, Army of Two, was released on Mafor the Xbox 360 and PlayStation 3 consoles.
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The AI does generally do what you need it to mid-battle, but sometimes the computer can get in the way or make silly mistakes that will leave you wishing you had a friend playing alongside you.PlayStation 3, PlayStation Portable, Xbox 360Īrmy of Two is a third-person shooter video game series developed by EA Montreal. While the game does offer a single player cooperative AI teammate, the developers can’t match the same sort of spontaneous cooperation you get from another person. That said, if you’re playing solo then things aren’t as smooth sailing. Playing with a friend can be exciting, engaging and intellectually stimulating as you and your partner shoot your way through level after level.
No Friends, Lots of ProblemsĪrmy of Two: The 40th Day’s gameplay focuses heavily on cooperative solutions to intense firefights. This customization is a nice change of pace from similar games that released around the same time, and the sheer amount of customization is actually daunting at times considering how many options there really are. Players can add new barrel mods, stocks, magazine upgrades, and even aesthetic changes like gun sleeves and custom masks to show off their personality.
With four weapon types to use in battle (primary, secondary, special and grenades), there’s a fair amount of customization available to players to pimp out their arsenal. Customize Your SoldierĪfter completing objectives and missions, players are rewarded with money that can be used to customize their gear as well as improve their arsenal. Levels are varied and detailed, giving the game a world-hopping vibe that sees players battle in Shanghai cityscapes, offices and military compounds. This allows players to flank and strategize around the open levels through rerouting, regrouping and other meanouvers. By directing one character’s fire towards enemy forces, their attention will be drawn away from their partner. When taking part in firefights, players will have an aggro meter that flicks between the game’s main characters, Tyson Rios and Elliot Salem.